Wednesday, December 12, 2018

Why not make a huge graphics package loadable?

Yes, great idea. Really nice because it adapts to linux command format, being syntax consistent, we can store it as a file, execute it again and again.  hen naturally, any script engine attached has access to the total API set immediately, and can just look up the argument sequence for plaint text command like:
Arc a b c d;'

The scripting engine interconnects. Now sqlite can carry graphics sequences, make cartoons from an sql data base. All tis mediated by your scripting engine of choice,but we can use dictionaries to map between sql commands and graphic commands.  Linux adapted, deliver right back onto the args list, then just re-command directly  to graphics, then use compile once, execute many, right there on the args list.. Extremely fast, a great idea for complex scenery and fast graphic co-processors; and very easy to set up, makes game programming easy. Have an sql handy like ts is also a great tool for AI behavios among the computer generated roles.  You gt the ability to use indexed searches, then unload a complete row of action sequences.

The nature of the tool, the need for plain text command format, suddenly makes any ad hoc player also a programmer, dealing with linux commands that actually have the occasional vowel they are readable. add sql, it can deliver sequences of a game specific grammar.

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