Friday, December 28, 2018

Xchars, the plan

The current untested feature of significance is folding strings inside their rectangles, a subject of some complexity.  Default uses the default fold settings, but it has not been implemented.

Beyond that, the plan is to convert the naming of text methods to double text8, two words, each having 8 chars. Tha only adds one step in look up, and removes a conversion step on input, things will speed dramatically, good enough for game dynamics based on character graphics.

Then I still have to tset fonts and colors,but otherwise, the symbol table and xcb interfacer seems solid, as does the mapping of arguments. I am not working on it, at the moment is the problem.

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