Step one is making the board and havin great keyboard and click control manager. But you need a game compositor, it loads up the appropriate cursor manager, loads xchars and presents itself as a board game API. I accepts game fonts, accepts overlapping rectangles,
The board managers handles callbacks for mouse clicks and does echo when instructed, and the rest.
Has a fairly long API. Easy to do, allows any number of game styles to be set up from action to strategy. But, when the I and O have been minimalized to the significant few symbol names needed, then AI strategies can evolve, in different snippets. Bot vs Human vs bot; greats stuff. "Hey, try this snippet against Empire", they will say.
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