The techies really were trying to use the pipeline to its maximum capacity to run their AlphaZero node protocols, the way they deal with their semantic network representing the current state of a game. They knew this also guaranteed protocol security as a side effect. This was sandbox all the way.
They never discovered it as a bug, I suspect the researchers just happened to notice their optimization method, in the pipeline was a early peak method available to asynchronous processors. In other words, these folks were getting ready for sandox, they knew the rules. So discovering a rule violation in the old system is a natural course of events.
Spectre was never a bug for the sandbox, it alway was a feature, a procedure for securing protocols.
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